Name Mk1 ATGM
ShortName earlyatgm
Model Bullet
//Colour of icon and model
Colour 255 255 255
Icon iconearlyatgm
//How affected by gravity the bullet is
FallSpeed 0
//The number of rounds each item has. Limited to 32000.
RoundsPerItem 1
//The maximum stack size of a stack of these
MaxStackSize 5
//The damage multiplier caused by the bullet on hitting an entity
DamageVsLiving 200
DamageVsVehicles 1000
//Size of explosion caused
Explosion 3
//True if bullet explodes on hitting anything. Fuse denotes the maximum time it may spend in the air before detonating
ExplodeOnImpact True
Fuse 400
FlakParticles 5
FlakParticleType largeexplode
//Amount of fire to spread on exploding; for each increment, it will increase the dimensions of the burning area by 2. i.e. 1 will burn a 3x3 square, 2 will burn a 5x5 square
Fire 0
BreaksGlass True
//Size of box to check for entities to hit / detonate
HitBoxSize 0.12
HitSound explcls1
HitSoundRange 30
HitSoundEnable true
EntityHitSoundEnable true
//Whether or not the bullet can travel through an entity having hit it
Penetrates False
SmokeTrail True

TrailParticleType flansmod.fmflame
//True if this is a bomb
Bomb False
Shell True
RecipeOutput 4
Description High Damage_Small Explosion
ManualGuidance True
HasDeadZone true
DeadZoneTime 5
BoostParticle explode
GuidedTurnRadius 10

ExplosionBreaksBlocks true